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Creating Cartoon Characters in Maya
Creating Cartoon Characters in Maya
English | Size: 1.8 Gb
Category: Video Training

At the core of character modeling is a thorough knowledge of Maya. In this course, Creating Cartoon Characters in Maya, you’ll learn some important modeling principles and techniques for creating a stylized character from concept to final UV’s.
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Final Cut Pro X Guru: Web Video with Graphics
Final Cut Pro X Guru: Web Video with Graphics
English | Size: 3.96 GB
Category: Video Training

Assemble and refine a rough cut, add titles and effects, fine-tune the audio, and export a final video using Final Cut Pro X (FCP X). Nick Harauz shows how, in this course, so you can make a video for the web, complete with graphics. Discover how to leverage the strong organization capabilities of FCP X, including the Smart Collections feature that helps gather relevant clips and events dynamically.
AutoCAD P&ID Essential Training: User
AutoCAD P&ID Essential Training: User
English | Size: 1016 MB
Category: Video Training

With AutoCAD P&ID software, you can quickly create, edit, and validate piping and instrumentation design information with AutoCAD-based editing tools. In this course, discover how to leverage this powerful software to create a project-based piping and instrumentation diagram.
Lynda - Final Cut Pro X Guru: Web Video with Graphics
Lynda - Final Cut Pro X Guru: Web Video with Graphics
Size: 3.96 GB | Duration: 3h 16m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
Assemble and refine a rough cut, add titles and effects, fine-tune the audio, and export a final video using Final Cut Pro X (FCP X).
Lynda - AutoCAD P&ID Essential Training: User
Lynda - AutoCAD P&ID Essential Training: User
Size: 1016 MB | Duration: 3h 37m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English
With AutoCAD P&ID software, you can quickly create, edit, and validate piping and instrumentation design information with AutoCAD-based editing tools.
Learn how to make iPhone/android 2D Games without coding
Learn how to make iPhone/android 2D Games without coding
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7 Hours | 2.25 GB
Genre: eLearning | Language: English
Become a game developer under one hour of training, the best kept secret of many indie game developers.
The Gnomon Workshop – Creature Modeling for Production
The Gnomon Workshop – Creature Modeling for Production
English | Size: 3.1GB
Category: Tutorial

In this tutorial, Ben Erdt shares his workflow for creating a sci-fi creature/character from a 2D sketch to the final production model ready for rigging and animation. He starts by analyzing the 2D sketch to get to know the character and breaks the design down into its basic parts. Inside ZBrush, Ben sketches out the character in 3D starting with the base body, continuing with the armour parts while he makes sure the model stays functional for animation. After preparing the final sculpt for export out of ZBrush, Ben gives an introduction into the modeling basics of Modo that are needed to rebuild the character for Sub-D. He starts with the re-topo of the head and body, then moves on to parts of the armor showing how a mix of the Modo retopology and regular modeling tools can be used to start rebuilding and finishing the armor plates.
The Gnomon Workshop – Creature Rigging for Production
The Gnomon Workshop – Creature Rigging for Production
English | Size: 6.0GB
Category: Tutorial

Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt’s tutorial “Creature Modeling for Production” to start generating the skeleton. The rig is set up in several components, divided by the limbs, and aims to create a fully functional body rig before the modeler is done creating a clean topology. The components make use of IK, FK and Spline-IK systems with blending where necessary.
3D Game Modeling & Animation With Blender
3D Game Modeling & Animation With Blender
English | Size: 6.7 GB
Category: Video Training

Create 3D models and 3D animation for games and engines like Unreal or Unity 3D
3DQuakers RiggingProXSI
3DQuakers RiggingProXSI
English | Size: 1.12 GB
Category: Tutorial

RiggingPRO is an advanced rigging training DVD for Softimage XSI. It features IK FK Blending, arm leg spine stretching, custom paramters, Automatic and Manual Twisting, color coding and much more. RiggingPRO will start off from scratch with a humanoid model (supplied with the DVD) and ends up with a film-production-level rig ready to animate. All the steps are included. Source files included. No scripts or plugins required.
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